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 Nowadays, do Designers have the be an Engineer?
(Brusino Arsizio, 2006)
.... and do we still need (industrial) design as seperate discipline? This was the thesis of a podium discussion I recently participated on. A podium discussion means you have a small group of people sit on a podium discussing, in front of another group of people, the audiance, who is waiting for something interesting to happen.

The discussion focussed on innovation and the role of the (industrial) designer in the innovative process, implicitly assuming innovation is typically an engineering excersize. However, innovation basically is problem solving. We all do that. Every day. What we call innovation are the creatively new solutions to problems. Still, it 'simply' is problem solving. What drives us to innovative problem solving is the complexity of the problem and the amount of urge to solve it. Engineers are trained primarily in endurable/functional problem solving. They are thinking inside the functional box. Designers differ in that they are trained primarily in creative/esthetic problem solving. They are trained in thinking outside the (functional) box. To get it to work, you can always find an engineer.

Without interdisciplinary, no innovation

Not true. Interdisciplinary is not a precondition. Anybody, working alone, narrowly educated, can be innovative. However, an interdisciplinary team will be more likely to innovative because of the many different ways the problem is looked at. Innovation is stimulated by a new way of looking at a problem. New can be Ønew for the disciplinary¬. In biology, studying ants, it was long known that simple tasks to individuals could create complex behavior in a group. It was completely new / innovative to apply these ideas to informatics and mathematics.

Interdisciplinary is difficult and time consuming

This is not true. And even if it was true, it should not be a reason to avoid interdisciplinary. Mathematics is difficult. Do we stop teaching it? But interdisciplinary is not difficult; working together as a team is. In working as a team there are two aspects that complicate things: conflicting personalities - not everybody can work well with everybody - and competition - we all want to be the best are recognized for it. Concerning conflicting personalities, an interdisciplinary team more likely will have different people with by definition of interdisciplinary different training/education, but also with different interests, a different look at live, etc. At a personal level, the creation of the team will be difficult. Since we all consider ourselves professionals, this is not an area many of us are skilled and or trained in. At a professional level, however, it will be easier to work with an interdisciplinary team because each will have their own ¥ clearly different from the other ¥ competence. Professionally, competition ¥ blocking team work ¥ will be less, which will make the team function better.

You can plan innovation

True. You can select the problem where you feel that you need to improve. You can plan what you would like to address or at what area you would like to be innovative. This is what companies are doing (or should be - Potter argues that many companies focus to much on cost cutting eroding differences in positioning in the market). They are innovative in an area which makes them different to the competitor. Although the area of expertise/innovation can be planned, it is not possible to plan time frames and level of innovation ¥ is it a small twist/improvement or truly ground breaking ¥ is more difficult, virtually impossible, to predict in advance. This comes back to people management and team creation.

In the innovating process the designer has the task to implement

I think this is based on the misunderstanding that Innovation is limited to technology. Engineering and design are different disciplines, only partly overlapping. Nevertheless, both disciplines depend on the other. A technical innovation requires a designer afterwards to ensure the 'right background colors'. Alternatively, innovative design requires engineering to ensure that was is designed can be produced/build. One does not follow the other. They interact and challenge each other.

Research in design renders the mythical creative designer as normal working bee

Research and design are not that much different. Design is seen as an -almost artistically - creative process, research as very stuffy. However, research is a very creative process as well. It is a continuos process of questioning yourself, ideas, statements etc. What-if, what-if, what-if. It requires a very creative mind. Regretfully, there are very few designers doing research. I know a hand-full. Consequently, most research focuses on technology issues. Technical improvement of some sort. Research in design would place the technology in the world, in the context of experience. It would address topics like perception (not vision) or interaction (not construction). But such issues are difficult to measure (or it requires a very creative mind to measure them). Research on these topics are few. For example, we have done research in how to apply color to a specific kind of graphical use interface to improve the use of the system which resulted in a set of very concrete guidelines on how to apply color. It still needs a creative - or esthetically skilled - person to arrive at a 'pleasant' design.

In sum.....

The discussion was interesting, sometimes even sparkling and I enjoyed participating. Myself, I mostly learned that a significant objective of such discussions is presentation of yourself or one of your project. Silly me, I prepared myself on the content of the discussion.
Fred
Kees Overbeeke - Interaction design & Affordances
Tom Djajadiningrat - Tangible interaction
Stephan Wensveen - Emotional design
John Flach - Ecological system design and cognitive engineering
Douglas Adams
Caroline Hummels - POP, for insiders, expert in Wizard of Oz studies
Bill buxton
Jan Koenderink
Bill Gaver
www.brusino.com