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The thing with product design
(Brusino Arsizio, 2004)
The thing with design is that every body feels competent to formulate and express an opinion about it. Actually, everybody should have and express an opinion about (product) design, like art, politics and all topics that concern society. The fact that this does not happen often enough may be the cause for the many ineffective products and solutions.
Having an opinion does not mean being able to direct development towards an effective solution; one that customer wants and the user (who not always equals the customer) is happy with.
Being able to develop an effective solution requires the ability to formulate and/or design the solution, the ability and/or methods to communicate effectively between the parties of a (typically) interdisciplinary (and often multi cultural) team, and the methodology to test effectiveness of the solution against pre-defined metrics.
An effective solution is the result of a development process that iterates between prototyping and empirical validation. In product design, prototyping often is used to explore not only solution possibilities but also to explore the assignment and customer needs. The success of a project relies on the recognition that prototypes are to be produced quickly, and to be thrown away.
To communicate between the various parties of the interdisciplinary team is improved by methods to handle non-tangible information. Especially in design and interface related projects the ability to communicate subjective information is an important success factor.
Empirical validation and usability testing, especially when performed early in the design process, helps to converge the iterative development process towards a successful solution.
These pages explore the topics of iterative product design, of usability and empirical validation and of the communication of non-tangible information. Ideas are illustrated using examples drawn from original work from actual and past projects.
Fred
Kees Overbeeke - Interaction design & Affordances
Tom Djajadiningrat - Tangible interaction
Stephan Wensveen - Emotional design
John Flach - Ecological system design and cognitive engineering
Douglas Adams
Caroline Hummels - POP, for insiders, expert in Wizard of Oz studies
Bill buxton
Jan Koenderink
Bill Gaver
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