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Space Through Movement - Linking perception to action
Movement is closely linked to depth perception. It is commonly believed that for depth perception you need two eyes (binocular view). However, people born with only one eye have no problems moving through space without bumping into objects.

With a series of experiments Smets, Overbeeke & Strattmann (1986) showed that linking the head movements to the perspectrive display on the screen enables depth perception in a monocular situation. As shown on the side, when the motions of the camera is linked to the head movements of the observer, the scene shown on the monitor and the space of teh observer become one.
The system, aka The Delft Virtual Window System or simply DVWS, was patented and further developed into practical applications over the next years.
The principle behind the system is elegantly simple. When an observer rotates around the monitor, a camera which image is project the on the monitor rotates in relation to an object. This is illustrated with the images below. For the observer, it is possible to view the object from various angles in a very intuitive and direct way. For the observer the object has depth, is floating in the monitor screen.
Initial experiments in the early 80ies involved moving around at that time mini cameras (about the size and weight of half a liter beer) and crude head detection devices. Nevertheless, the effect was very convincing.
In a later experiment, using modern computer and projection techniques Djajadiningrat (1998) used the same principle to build a desktop virtual reality system, aka Cubby. It beautifully showed that linking the head movements to the perspective of the objects displayed on the screen enables depth perception
Again, the head movements are linked to the perspective motions on the screen. In the sequence below you see a subject in front of Cubby.
To the passive observer, for example someone who is looking the active observer over the shoulder, the screen projectsions will not make sense. They appear strange blobs floating over the inside of the cube.
To the active observer, the one who controls the camera - to whom's point of observation the perspective on the screen are linked - the strange blobs form into a rigid spatial object.
The next pages will describe how the Delft Virtual Window System was implemented for laparoscopic surgery.
Kees Overbeeke - Interaction design & Affordances
Tom Djajadiningrat - Tangible interaction
Stephan Wensveen - Emotional design
John Flach - Ecological system design and cognitive engineering
Douglas Adams
Caroline Hummels - POP, for insiders, expert in Wizard of Oz studies
Bill buxton
Jan Koenderink
Bill Gaver
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